VRthreat Toolkit for Unity
Unity-based Virtual Reality Platform for design of behavioural experiments involving responses to threat
Unity-based Virtual Reality Platform for design of behavioural experiments involving responses to threat.
An immersive VR toolkit for the Unity engine that allows assessing threat-related behaviour in single, semi-interactive, and semi-realistic threat encounters.
- The toolkit contains a suite of fully modelled naturalistic environments, interactive objects, animated threats, and C#-scripted systems.
- These modelled environments can arranged by the user to create experiments, in the form of a series of independent “episodes” in immersive VR.
- Several specifically designed tools aid the design of these episodes, including a system to allow for pre-sequencing the movement plans of animal threats.
- Episodes can be built with the assets included in the toolkit, but also easily extended with custom scripts, threats, and environments if required.
- During the experiments, the software stores behavioural, movement, and eye tracking data.
The current version contains the following animated threats: hand-fighting human, stone-throwing human (conspecific); bear, panther, crocodile (predatory); elephant, viper, wasp (self-defending feral); bull, dog (self-defending domestic); spider, scorpion, rat (disgust-eliciting); falling rocks, collapsing bridge (inanimate); time bomb, robot (artificial).
Sample experiments generated with the VRthreat Unity Software can be found here: https://osf.io/2b3k7/
This project uses content provided by the following individuals and companies:
- Textures.com: One or more textures on the 3D models in this project have been created with photographs from Textures.com. These photographs may not be redistributed by default; please visit www.textures.com for more information
- BBC: One or several assets in this project contain sound from bbc.co.uk - copyright BBC.
- Substance-share (substance3d.com):
- URL to license agreement: https://www.substance3d.com/legal/substance-share-license-agreement/
- https://share-legacy.substance3d.com/libraries/1748 relased by Allegorithmic
- https://share-legacy.substance3d.com/libraries/1769 relased by Allegorithmic
- https://share-legacy.substance3d.com/libraries/1773 relased by Allegorithmic
- https://share-legacy.substance3d.com/libraries/2369 released by jhon117x
- https://share-legacy.substance3d.com/libraries/192 released by Loic Anquetil
- https://share-legacy.substance3d.com/libraries/3194 released by Playdoh
- https://share-legacy.substance3d.com/libraries/4270 released by pphyciek
- Zbrush (pixologic.com)
- Zurich Emotional Voices (ZEMOV) data base created by Sascha Frühholz
- Iwan Gabovitch: Broken Magic Spell under CC-BY 3.0 License
- djlprojects on freesound.com: Video Game SFX Positive Action Long Tail under CC-BY 3.0 License
- bennstir on freesound.com: Door slam 2.wav under CC-BY 3.0 License
If you use this software, the license agreement requires you to credit the creators in any ensuing publication by including the following statement and citing the reference given below:
"This research used the VRthreat Toolkit for Unity created by Jack Brookes, Samson Hall, and Dominik Bach at University College London."
Reference: Brookes J, Hall S, Frühholz S, Bach DR (2023). Immersive VR for Investigating Threat Avoidance: the VRthreat Toolkit for Unity. Under review at Behavioural Research Methods.
swap_vertical_circlemode_editAuthors (3)Prof Dominik BachJack BrookesSamson Hall
- Sporrer JK, Brookes J, Hall S, Zabbah S, Serratos Hernandez UD, Bach DR (2023), Functional sophistication in human escape, iScience
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